



Plant it. Or take it back.
Round 01
Nothing has been made easier for you
Plant and defuse
Two sites, one bomb, a defuse kit that is worth what it costs. The clock is the third team.
A real buy menu
Loss bonus, save rounds, force buys. You can win a round and still lose the half.
First to thirteen
Sides swap at twelve. Long enough for a comeback, short enough for a commute.
Recoil you can learn
Fixed spray patterns. Pull down and the bullets go where the crosshair is, on a touchscreen too.

Round 02
Pick one. Live with it.
Choose your perk
Round 03
The part you are allowed to buy

AKMTigris

M4Koi

AWPInfinity

KarambitNarcotics

AKMVenom

M9Ruby

AWPSpectrum

M4Rebel

USPPicaso

KarambitBlue Night

AKMCyber

M9La Gloria
Round 04
Your inventory is yours
- 1
Offer
Put items on the table from either side. Both sides see the whole trade before anyone confirms.
- 2
Confirm
Two confirmations, and the contents lock the moment either side changes something.
- 3
Done
The items move and the trade is written to your history. No middleman, no third-party site.

Round 05
Eight weeks, then it resets
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Week 1 · placementWeek 8 · the pass closes
Round 06
Three places worth learning

Santa Lucia
Church square, open mid, two very different ways onto A. Punishes the greedy peek.

Industrial Park
Tight indoor angles and a long connector. The site you take is the site you hold.

New Neighbours
Backyards, low walls and roofs. The fastest rotations in the pool.

Round 13