Cartel operator

Plant it. Or take it back.

Five on five, bomb down, buy menu open, first to thirteen. The rules you already know, running at sixty on a phone. What is new is one perk per player, locked in before the first round and visible to the other team all match.
Private betaAndroid and iOSFreeNo perk has ever been for sale

Round 01

Nothing has been made easier for you

Cartel plants, Narcotics defuses, and the economy decides half the match. Everything a competitive shooter is supposed to have is in here, including the parts that hurt.
  • Plant and defuse

    Two sites, one bomb, a defuse kit that is worth what it costs. The clock is the third team.

  • A real buy menu

    Loss bonus, save rounds, force buys. You can win a round and still lose the half.

  • First to thirteen

    Sides swap at twelve. Long enough for a comeback, short enough for a commute.

  • Recoil you can learn

    Fixed spray patterns. Pull down and the bullets go where the crosshair is, on a touchscreen too.

A Narcotics operator defusing the bomb
Cartel plants. Narcotics has whatever the clock leaves them.

Round 02

Pick one. Live with it.

One perk per player, chosen before the first round and locked until the match ends. The other team can see which one you took, and you can see theirs. It is a declaration, not a secret.

Choose your perk

Every perk is unlocked by playing. There is no bundle, no crate and no button anywhere in this game that sells you one.
All sixteen perks

Round 03

The part you are allowed to buy

Finishes, not advantages. A skin changes how your rifle looks in your hands and on the killcam, and changes nothing about where the bullets land.
  • AKM Tigris

    AKMTigris

  • M4 Koi

    M4Koi

  • AWP Infinity

    AWPInfinity

  • Karambit Narcotics

    KarambitNarcotics

  • AKM Venom

    AKMVenom

  • M9 Ruby

    M9Ruby

  • AWP Spectrum

    AWPSpectrum

  • M4 Rebel

    M4Rebel

  • USP Picaso

    USPPicaso

  • Karambit Blue Night

    KarambitBlue Night

  • AKM Cyber

    AKMCyber

  • M9 La Gloria

    M9La Gloria

Round 04

Your inventory is yours

Player to player, directly in the app. If you pulled it, you can trade it away, and someone who wants it can get it without opening a single case.
  1. 1

    Offer

    Put items on the table from either side. Both sides see the whole trade before anyone confirms.

  2. 2

    Confirm

    Two confirmations, and the contents lock the moment either side changes something.

  3. 3

    Done

    The items move and the trade is written to your history. No middleman, no third-party site.

A NARCOTICS weapon case

Round 05

Eight weeks, then it resets

A season runs eight weeks. New pass, new case, new rank on the board. Long enough to climb, short enough that a bad month is only a bad month.
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8

Week 1 · placementWeek 8 · the pass closes

What is in the pass

Round 06

Three places worth learning

Built for the thumb, not for the mouse. Short rotations, readable sightlines and enough cover that the first duel is not always the last one.
  • Santa Lucia

    Santa Lucia

    Church square, open mid, two very different ways onto A. Punishes the greedy peek.

  • Industrial Park

    Industrial Park

    Tight indoor angles and a long connector. The site you take is the site you hold.

  • New Neighbours

    New Neighbours

    Backyards, low walls and roofs. The fastest rotations in the pool.

Round 13

Match point

The beta is open on Android and iOS. Bring four people you trust, or find out fast who you should not have.
Play the beta