
Sixteen perks. You get one.
Picked before the first round, locked until the last, and shown to the other team the whole way. A perk is not a loadout slot you optimise in private, it is a stance everyone in the server can read.
Passive
Always on from the first second of the match. No charge, no button.
Point
Charges while you play the round, then you spend it. Timing is most of the value.
Passive
Point
Perks unlock through play. Matches, rounds won, objectives completed. There is no price on any of them and there never will be, because a perk the other team can see is a fight you sold them.
